Perks in Kingdom Come: Deliverance are are one of the 4 means through which the players can develop their characters. Perks can be unlocked or learned. These include special combat moves, crafting abilities, or varying advantages.
Don't know if this is new but I havn't seen it before. There's a recipe that's called 'Lethean Water' with the description saying 'If you want to put to rights the imprudent choices of your life, all it takes is one mouthful, and you can chose your perks anew. Beware, though, the procedure is irreversible and painful!' Console commands Console commands are short lines of code to use in the console to change variables in Kingdom Come: Deliverance. The console can only be accessed on PC versions of the game using the key (if not it is the key found just under Esc in the top left). Kingdom Come Deliverance is a new open world rpg out Warhorse Studios.Like other RPGs, players in Kingdom Come Deliverance can improve their levels and unlock new perks. In this post, we will highlight the Main Level perks in Kingdom Come Deliverance and tell you what they do. Page Tools This page will serve to list all known Console Commands and cheat codes on the PC Version of Kingdom Come: Deliverance. Like games such as Fallout and The Elder Scrolls, players on the. Hey guys, here's a few commands you can use for people that didn't know about them: (Press to access command prompt).THIS WILL NOT DISABLE ACHIEVEMENTS. General: whplshowfirecursor 1 – This adds a crosshair when aiming any bow. Clfov X – This commands sets the field of view to X (default is 60) gshowHUD 0 – This disables the HUD. Change 0 to 1 to re-enable the HUD.
Perks
Stat Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of each Stat. Each time a player reaches certain levels in Strength, Agility, Vitality or Speech, they unlock new Perks that they can choose from. The level required to unlock these varies from stat to stat. Below are tables of each of these, including the Main Level Perks, which unlock as the player's Main Level increases.
Stat Perks
Main Level Perks in Kingdom Come Deliverance are accessible by the player upon leveling up your character's Main Level. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Main Lvl Perks
Name | Reqs | Effect |
Ascetic | Lvl 2 | You'll last 30% longer without food, but as soon as you get hungry, the effects will be 20% worse. |
Manly Odour | Lvl 2 | When dirty, you'll have 50% more Charisma when talking to women. However, people will smell you a mile off, reducing your Stealth skill by 30%. |
Night Rider | Lvl 2 | Your Stamina will regenerate 20% faster at night, but 10% slower during the day. |
Scout I | Lvl 2 | Slightly increases the sight distance of Fast Travel and also the chances of Evading by 10%. |
Wanderer | Lvl 2 | You grew up in impoverished conditions, so comfort of beds is inverted to you. The worse the bed, the better you sleep, and vice versa. |
First Aid I | Lvl 3 | Enables you to use bandages. |
Insomniac | Lvl 4 | Increases the time you can do without sleep. Your Energy Lvl falls one quarter more slowly. |
Renegade Brand | Lvl 4 | Penalties on Stats following release from jail are 20% lower. |
Burgher | Lvl 6 | In towns and villages and their immediate vicinity you have a +1 bonus on Strength, Agility, Vitality and Speech. Can't be combined with Savage perk. |
First Aid II | Lvl 6 | Bandages are 25% more effective. You can also apply your healing skill in dialogues. |
Savage | Lvl 6 | In the wilds you have a +1 bonus on Strength, Agility, Vitality and Speech. Can't be combined with the Burgher perk. |
Scout II | Lvl 6 | Increases the sight distance of Fast Travel and also the chances of Evading by another 10%. |
Brute | Lvl 8 | You favour brute strength to a pleasant demeanour. You get a +2 Strength bonus, but a -1 penalty on Charisma and Speech. Can't be combined with the perks Ken, Golden Tongue, Juggler or Cloak and Dagger. |
Cloak and Dagger | Lvl 8 | You prefer to remain in the shadows. You have a +2 Stealth bonus at the cost of a -1 penalty to both Strength and Speech. Can't be combined with the perks Ken, Brute, Juggler or Golden Tongue. |
Golden Tongue | Lvl 8 | You always favoured diplomacy over brute force. You get a +2 Speech bonus, but a -2 Strength loss. Can't be combined with the perks Ken, Brute, Juggler or Cloak and Dagger. |
Juggler | Lvl 8 | You've been exceptionally supple and agile since childhood. However, turning somersaults and falling on your head has left its mark. You have a +1 Agility bonus, but a -1 penalty on Speech and Charisma. Can't be combined with the perks Ken, Brute, Golden Tongue, or Cloak and Dagger. |
Ken | Lvl 8 | You're handsome and charismatic, but you haven't built up your Strength. Charisma +2, Strength -2. Can't be combined with the perks Juggler, Brute, Golden Tongue, or Cloak and Dagger. |
Scholar | Lvl 8 | Your momentary Reading Level increased by 3. But your Strength and Warfare skills have each incurred a -1 penalty. |
First Aid III | Lvl 10 | Bandages are 50% more effective. For a village boy, you are quite the sawbones. The perk opens the most advanced options in dialogues connected with healing. |
Infamous | Lvl 10 | With a low Reputation in a given area, you also get a +1 bonus on Strength, Agility, Vitality and Speech. But your Reputation rises much faster than usual and the penalties for serving jail time are less. Can't be combined with the Local Hero perk. |
Local Hero | Lvl 10 | If your Reputation is high in an area, you get a +1 bonus on Strength, Agility, Vitality and Speech there. At the same time, though, your Reputation falls much faster than usual and the penalties for jail time last longer. Can't be combined with the Infamous perk. |
Scout III | Lvl 10 | Greatly increases the sight distance of Fast Travel and also increases the chances of Evading by another 10%. |
Contemplative | Lvl 12 | As long as you remain still, your tiredness and hunger will stay at the same Level. |
Strength Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Strength. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Strength Perks
Name | Requirement | Effect |
Gravedigger | Strength Level 2 | Carrying dead or unconscious bodies won't cost you any Stamina and they will burden you only half as much. |
Stronghold | Strength Level 2 | Blocking an opponent's blows will cost you 30% less Stamina. |
Clinch Master | Strength Level 4 | Gives you one third higher chance of overpowering your opponent in a clinch. |
Mule I | Strength Level 4 | You can carry 15 pounds more. |
Boar | Strength Level 6 | You can deplete an opponent's Health and Stamina by bumping into him at a sprint. The effect is increased if your armour is heavier than his. |
Tight Grip | Strength Level 6 | Your Stamina regeneration will not slow down in combat, even on the weapon backswing. |
Headcracker | Strength Level 8 | You have a 10% greater chance of knocking out an opponent with a blow to the head. |
Heavy Swing | Strength Level 8 | Your attacks cause 20% greater damage, but cost you 10% more Stamina. Applies only to weapons that require Strength in order to wield. |
Mule II | Strength Level 8 | You can carry 20 pounds more. |
Mule III | Strength Level 12 | You'll be able to carry 25 pounds more weight. |
Dreadful | Strength Level 14 | Foes will be more likely to flee from combat with you. The ones who do fight you will be less determined. |
Agility Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Agility. The table below lists what these are, what they do and what level you must reach in order to unlock them. You get a perk point every Fourth level.
Agility Perks
Name | Reqs | Effect |
Dodger | Train with Captain Bernard | Let's you jump aside during combat. |
Featherweight | Agi LvL 4 | Falling will cause you 30% less injury. |
Fast Striker | Agi LvL 8 | Your attacks will demand 30% less Stamina, but will also cause 20% less injury. Applies only to weapons that are based on Agility. |
Light Armour | Agi LvL 8 | If you're not wearing plate armour, it will be 50% easier for you to dodge strikes in combat. |
Perfect Throw | Agi LvL 12 | You have a better chance of throwing winning dice. |
Taunt | Agi LvL 12 | A successful evasion during combat will lower your opponent's morale. |
Vitality Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Vitality. You gain one Vitality Perk every 3 Level of Vitality. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Vitality Perks
Vit Lvl 3
Name | Reqs | Effect |
Marathon Man | Vit Lvl 3 | You run slower, but keep it up for longer. Your sprint speed is 20% slower, but demands 20% less Stamina. Can't be combined with the Sprinter perk. |
Sprinter | Vit Lvl 3 | You run faster, but also tire faster. Sprinting is 20% faster, but costs 20% more Stamina. Can't be combined with the Marathon Man perk. |
Thickblooded | Vit Lvl 3 | You bleed slower. |
Balanced Diet | Vit Lvl 6 | If you don't either overeat or go hungry for 5 consecutive days, you get a +1 bonus on Vitality and Agility. |
Human Dustbin | Vit Lvl 6 | You can dispel hunger with anything. You won't suffer from eating poisoned or spoiled food, but neither will you have any positive effect from it. Does not apply to alcohol. |
Berserk | Vit Lvl 9 | As soon as your Health falls to minimum, you go berserk and your Stamina regenerates four times faster. |
Blood Rush | Vit Lvl 9 | After beating your first opponent, you get a 50% attack bonus and your Stamina will regenerate one quarter faster. |
Last Gasp | Vit Lvl 12 | You'll survive an otherwise fatal blow and your Health will even regenerate by 30%. Only activated once in a combat. |
Revenant | Vit Lvl 12 | Your Health will regenerate gradually. |
Speech Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Speech. The table below lists what these are, what they do and what level you must reach in order to unlock them. You get a new Speech Perk point every Fourth level-up.
Speech Perks
Name | Reqs | Effect |
Final Offer | Speech Lvl 4 | When a trader loses patience with you during haggling, you get one more chance to make another offer. |
Highborn | Speech Lvl 4 | Increases your Speech level by +3 when talking to nobles and wealthy people. You can't have the Lowborn perk simultaneously. |
Lowborn | Speech Lvl 4 | Your Speech stat will rise by +3 when you talk to commoners. You can't have the Highborn perk at the same time. |
Empathetic | Speech Lvl 8 | In dialogues you'll see your counterpart's stats in skillchecks. |
Silver Tongue | Speech Lvl 8 | Increases your Speech skill when haggling. |
Troubadour | Speech Lvl 8 | You have a 50% higher Reputation when you talk to women, so you can persuade them more easily, and you can avail of bathwenches' services for free. |
Trustworthy Middleman | Speech Lvl 12 | Merchants will be more willing to buy stolen items from you. |
Kingdom Come Deliverance is a new open world rpg out Warhorse Studios. Like other RPGs, players in Kingdom Come Deliverance can improve their levels and unlock new perks. In this post, we will highlight the Stats perks in Kingdom Come Deliverance and tell you what they do. Before we start, there are four major stats in KCD – Strength, Agility, Vitality and Speech. Each stat has their own unique set of unlockable perks.
Contents
- Strength
- Agility
- Vitality
- Speech
- Minimum Level 12
Strength
Strength defines how well you can handle physical challenges. The more Strength, the less depletion of Stamina when wielding heavy weapons (most weapons except daggers and sabres) and the more powerful your attacks. Each level up of Strength also significantly increases the capacity of your inventory, as well as influencing how fast you sprint with a heavy load. Strength is increased primarily by combat. You Get Strength perk points at every other level up.
Minimum Level 2
- Stronghold – Blocking an opponent’s blows will cost you 30% less Stamina.
- Gravedigger – Carrying dead or unconscious bodies won’t cost you any Stamina and they will burden you only half as much.
Minimum Level 4
- Clinch Master – Gives you a one third higher chance of overpowering your opponent in a clinch.
- Mule I – You can carry 15 pounds more.
Minimum Level 6
- Boar – You can deplete an opponent’s Health and Stamina by bumping into him at a spring. The effect is increased if your armour is heavier than his.
- Tight Grip – Your stamina regeneration will not slow down in combat, even on the weapon backswing.
Minimum Level 8
- Headcracker – You have a 10% greater chance of knocking out an opponent with a blow to the head.
- Heavy Swing – Your attacks cause 20% greater damage, but cost you 10% more Stamina. Applies only to weapons that require strength to wield.
- Mule II – You can carry 20 pounds more.
Minimum Level 12
- Mule III -You’ll be able to carry 25 pounds more weight.
Minimum Level 14
- Dreadful – Foes will be more likely to flee from combat with you. The ones who do fight you will be less determined.
Agility
Agility is a measure of speed, movement and nimbleness. An agile character not only moves faster, but is also better at evading strikes, can skillfully wield more sophisticated weapons, such as sabres, and is more skilled at archery. Archer in turn will also increase agility. You get Agility perk points at every fourth level up.
Minimum Level 4
- Featherweight – Falling will cause you 30% less injury.
Minimum Level 8
- Fast Striker – Your attacks will demand 30% less stamina, but will also cause 20% less injury. Applies only to weapons that are based on agility.
- Light Armour – If you’re not wearing play armour, it will be 50% easier for you to dodge strikes in combat.
Minimum Level 12
- Perfect Throw – You have a better chance of throwing winning dice.
- Taunt – A successful evasion during combat will lower your opponent’s morale.
Vitality
Vitality determines how much a character can endure. The more vitality, the more stamina and the faster it regenerates, the longer the character lasts without getting tired and the longer he can run. Running, surmounting obstacles and surviving combat enhance vitality. You get Vitality perk points at every third level up and then at Level 20.
Minimum Level 3
- Marathon Man – You run slower, but keep it up for longer. Your sprint speed is 20% slower, but demands 20% less Stamina. (Can’t be combined with Sprinter perk.)
- Sprinter – You run faster, but also tire faster. Sprinting is 20% faster, but costs 20% more Stamina. (Can’t be combined with Marathon Man perk.)
- Thickblooded – You bleed slower.
Minimum Level 6
- Balance Diet – If you don’t either overeat or go hungry for five consecutive days, you get a +1 bonus on Vitality and Agility.
- Human Dustbin – You can dispel hunger with anything. You won’t suffer from eating poisoned or spoiled food, but neither will you have any positive effect from it. Does not apply to alcohol.
Minimum Level 9
- Berserk – As soon as you Health falls to a minimum, you go berserk and your Stamina regenerates four times faster.
- Blood Rush – After beating your first opponent, you get a 50% attack bonus and your stamina will regenerate one quarter faster.
Minimum Level 12
- Last Gasp – You’ll survive an otherwise fatal blow and you health will even regenerate by 30%. Only activated once in combat.
- Revenant – Your health will regenerate gradually.
Speech
Speech gauges the character’s ability to talk his way out of situations. It is improved by talking to people and successful persuasions. As a result, a good speaker can settle many conflicts before they even arise, haggle better or disconcert a foe he wouldn’t be able to overcome in combat. You get Speech perk points at every fourth level up.
Minimum Level 4
- Final Offer – When a trader loses patience with you during haggling, you get one more chance to make another offer.
- Highborn – Increases your Speech level by +3 when talking to nobles and wealth people. You can’t have the Lowborn perk simultaneously.
- Lowborn – Your Speech stat will rise by +3 when you talk to commoners. You can’t have the perk Highborn at the same time.
Minimum Level 8
- Empathetic – In dialogues you’ll see your counterpart’s stats in skillchecks.
- Silver Tongue – Increases your Speech skill with haggling.
- Troubadour – You have a 50% higher Reputation when you talk to women, so you can persuade them more easily, and you can avail of bathwenches’ services for free.
Minimum Level 12
- Trustworthy Middleman – Merchants will be more willing to buy stolen items from you.
These are the Stats perks you will be able to unlock as you level up your character in Kingdom Come Deliverance. Alongside the Stat Perks, there’s also Main Level Perks that can be unlocked as well. These perks were covered in an earlier post.
More:Kingdom Come Deliverance guides